- Factory 2:36
The second disc begins with a flute solo that is actually very pretty and melodic. Halfway through the track though, a dark choir enters, bringing the flute section to a halt. Eventually the opening repeats itself.
- Teiger and Neesa 3:13
This is more atonal battle music. As always, the percussion is very pronounced and heavy. There also seem to be melodies that try to break through the chaos at points.
- Curly 1:37
Yet *another* battle track. This track's individuality is marked by what sounds like circular saws cutting through wood.
- Joshua 2 :59
This begins with an elegiac version of the main theme but a new theme in waltz format appears after a few seconds. This whole track is melodic with no atonality to be found. Just a shame it's so short.
- Nightmare 1:41
More dissonance with a constant snare drum that makes it sound like a train (sort of a "chugga-chugga" sound).
- Awakened 1:32
This introduces something new to the dissonance: lots of weird, electronic effects. Though the orchestra is mostly made of sampled instruments, it's kind of interesting to hear the effects that are *meant* to sound electronic mixed in.
- Joshua 2:06
An extended version of the sorrowful waltz heard in track 4.
- Abandoned Mines Level 2 4:20
This is an unessessarily long track of nothing but ambience and I usually skip it.
- Iron 1:46
Terrifying ambience with very harsh use of low piano.
- Bloody Sin 1:16
Some more cool throbbing in the bass with rather shallow accompaniment, which strings take control of near the end.
- Tattoo of Reverse-Ank 2:08
You guessed it, more ambience. This has a synth choir to make it more interesting.
- Remembering :46
Some great string fanfares lead up to an uplifting statement of the main theme. Once again, great track. Once again, too short.
- Limestone Quarry 2:40
This is actually a good action set piece with little to no dissonance with the ever-present pounding percussion.
- Dark Element 2:14
This begins with more of the chattering voices motif which has been slightly altered. Later in the track the constantly blasting dissonant low brass chords really leave the listener nervous.
- The Last of Rosencrantz - Curly 2:12
Wow! String glissandi in a videogame! Definitely a highlight.
- Ogre 2:08
It's hard to keep coming up with new things to say so I'll just let you know that this is another battle track. It's still excellent though.
- Temple of Kilitia 2:10
This is much more eerie and foreboding than most of the other tracks, though much less dissonant.
- Great Cathedral 1:16
This seems to be much more of a dark action cue highlighted with synth effects that sound something like Basil Poledouris used in his score to The Hunt for Red October.
- Ifrit 3:03
This track actually sounds quite different from most others in the score. While the previous track contained what may have been effect from a Basil Poledouris score, this tracks sounds almost as if that composer could have written it. This is probably the highlight of all the boss battle music.
- A Fanfare :36
Well, this plays after you complete a boss battle in the game. Kind of short and not quite as exciting as you might guess.
- Power of the Last 1:19
Another action cue similar to "Ifrit." The percussion is much more subdued here though.
- An Attic of the Great Cathedral 2:00
This is more of a light, inspiring track with a spiritual synth choir. A piano enters at the end that sounds like it might have come out of Newton Howard's The Sixth Sense.
- Banquet of Transmigration 2:08
An oppressive track that gradually becomes more dissonant and loud throughout its duration. Obviously something bad is happening while this plays.
- Truth 3:50
This track sound much more like it could have come from Final Fantasy Tactics, four minutes of soft, thematic bliss. The high strings are the mainly what hold it together. Great track.
- An Odd Looking Creature 2:10
The final boss music, though some might not care for the lack of melody, I consider it excellent because of its originality. This is the first time that this has happened in an RPG soundtrack.
- Escape 2:09
This is probably my least favorite track of all. While the beginning is promising with more synth choir, the second half goes overboard on ridiculous synthy percussion making it sound like hackneyed Media Ventures sludge.
- Epilogue 1:06
Just a little over a minute of poetic string writing. I'm sure this has much more meaning in the context of the game.
- Dawn of Lea Monde - Vagrant Story 2:49
The first minute of this plays a new string theme but after a minute snippets of the main theme are heard and suddenly cut into by the new theme again. It ends in a big burst of energy.
- Staff Roll 7:28
Wonderful. After the game has ended, for the end credits we are treated to a complete genuine orchestral piece, containing the major themes from the score. All are put through many interesting variations, but of course the highlight is when the main theme enters at about three minutes. My favorite part is the string passage at 4:50. Of course it all ends with a spectacular coda.
- Opening Movie "Fight Mix" 5:21
I don't know why they had to tack these on to the end, but the last two tracks are just techno remixes of a couple of tracks from the score. I seriously doubt that fans of orchestral score are gonna like these, so you might wanna hit the stop button after the Staff Roll is over.
- Dungeon Robot Mix 3:38
See above.